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nicola

About nicola

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But we are proud to say that nicola contributed 129 entries already.

Entries by nicola

How to Use Node Containers in FluidRay RT to Organize Your Scene

February 12, 2015/in Obsolete

FluidRay RT Tutorial on how to organize your scene using container nodes. When rendering complex scenes, the number of materials and objects can become very large. In FluidRay RT you can organize your assent into containers to make your project easy to manage. Containers can also be used to add multiple nodes all at once […]

How to Use FluidRay RT Volumetrics for Fast Fog Rendering

February 12, 2015/in Lighting, Tutorials & Training

FluidRay RT tutorial on how to add real-time participating media to a scene, supporting multiple scatterings. Volumetric effects, such as fog, god rays and clouds can add great realism to a scene. FluidRay RT supports rendering homogeneous (i.e. the density is constant in the medium, such as fog) and heterogeneous media (i.e. the density varies […]

How to Use FluidRay RT Ambient Occlusion for Fast Preview Rendering

February 12, 2015/in Lighting, Tutorials & Training

FluidRay RT tutorial on how to render ambient occlusion in real-time. Ambient occlusion is used to quickly generate a preview of scenes by approximating the light reaching each shaded point, based on how much the point is “occluded” by the surrounding geometry. This video will cover: Using the Occlusion Integrator to render Ambient Occlusion Tweak […]

How to Add Multiple Light Outputs to FluidRay RT for Faster Post Processing

February 12, 2015/in Post-Processing, Tutorials & Training

FluidRay RT tutorial showing how to generate separate outputs from multiple lights at the same time. Sometimes, for example in interior renderings, it’s useful to render the same scene with different lighting configurations. In FluidRay RT it’s possible to generate a different image for each light in the scene at the same time, and then […]

How to Use Normal Mapping to Add Surface Detail to Materials

February 12, 2015/in Obsolete

FluidRay RT tutorial on how to apply surface perturbation in real-time using normal mapping. Real surfaces are almost never perfectly flat, but present small variation on the surface orientation. To add small scale surface detail, normal maps can be used. This video will cover: Import a normal map image into FluidRay RT Apply Normal Mapping […]

How to Mix Complex Materials for Photo-Realistic Renderings

February 12, 2015/in Obsolete

FluidRay RT Tutorial on how to mix the scattering properties of different materials, based on a texture. In real-life, materials change scattering properties depending on the point on the surface. In FluidRay RT you can mix different scattering properties and select between them based on a texture. This video will cover: Use the “Mix Scattering” […]

How to Edit FluidRay RT Materials for Complex Transparency

February 12, 2015/in Obsolete

FluidRay RT Tutorial on how to use an alpha mask texture to make an arbitrary material (in this case metallic paint) transparent in certain areas. To create a highly detailed scene, sometimes it is necessary to make a particular material transparent in certain areas, to obtain effects such as holes or wear due to rust. […]

How to Edit FluidRay RT Material Scattering for Real-Life Look

February 12, 2015/in Obsolete

FluidRay RT tutorial on how to change material appearance by changing the scattering properties. In real-life, one of the biggest difference between materials is how they scatter light in all directions. A diffuse surface scatters the incoming light uniformly in all directions, a glossy surface scatters incoming light in only a small cone of directions, […]

How to Import Models into FluidRay RT Asset Library for Quick Scene Setup

February 12, 2015/in Obsolete

FluidRay RT tutorial on how to add imported objects to the asset library with a nice image preview. Having a rich set of pre-made models ready to be dropped into your scene can speed up your workflow considerably. FluidRay RT makes it easy to import models into the asset library and apply them to the […]

How to Import Materials into FluidRay RT Asset Library for Material Reuse

February 12, 2015/in Obsolete

FluidRay RT tutorial on how to add custom materials to the asset library with a nice image preview. Creating your custom materials and having them easily available is crucial to speed up your workflow and achieve the desired rendering style. FluidRay RT makes it easy to create custom materials and add them to the the […]

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