Entries by nicola

Real-Time Metropolis Sampling

Hi everybody, we have been working hard on a new sampling algorithm that will add real-time metropolis sampling to FluidRay RT! Metropolis sampling is a technique that can improve convergence speed in many situations. The release is imminent, stay tuned!

FluidRay RT Demo 0.7.2 Beta Released | Bump Mapping

Hi All, We just released FluidRay RT 0.7.2 featuring: -Bump mapping -Fixed HDRI enviroment map scale issue -Fixed text fields enter issues in the Attribute Editor -Obj import now also imports textures and bump -FluidRay RT x64 now installs in the “Program Files” and not in “Program Files (x86)” -A bunch of other bug fixes […]

FluidRay RT demo 0.7.1 released

We just released FluidRay RT 0.7.1 featuring: -Improved compatibility with AMD processors and video cards not supporting multisampling -Sun-Sky procedural environment -Up to 25% speed improvement -A bunch of bug fixes As usual, you can grab the demo from the download page.

FluidRay RT Demo 0.7.0 Beta Released!

We are pleased to announce the release of a new version of FluidRay RT real-time global illumination renderer. This is a huge update. New features: – Spectral Rendering. The rendering is done now on a per wavelength basis, producing much more realistic results. – Node library and Drag&Drop: assigning materials to objects, changing environment lighting, […]

FluidRay RT v.0.6.0 Beta Released!

We just released a new beta of FluidRay RT real-time global illumination renderer. This version comes with a bunch of new features. First off, we included a getting started guide to help people get used to FluidRay RT. Besides that, we added the undo/redo functionality, the support for container nodes, and a bunch of bug […]