FluidRay RT tutorial on how to change material appearance by changing the scattering properties.
In real-life, one of the biggest difference between materials is how they scatter light in all directions. A diffuse surface scatters the incoming light uniformly in all directions, a glossy surface scatters incoming light in only a small cone of directions, and a perfectly specular surface (such as a mirror) scatters incoming light in only one direction. Every material in FluidRay RT can choose from a large set of scattering types. This video will cover:
- Change material scattering types
- Apply a texture image to the scattering type to make the color change over the surface
For more tutorials, check out the Tutorial Page.