FluidRay RT tutorial on how to apply surface perturbation in real-time using normal mapping.
Real surfaces are almost never perfectly flat, but present small variation on the surface orientation. To add small scale surface detail, normal maps can be used. This video will cover:
- Import a normal map image into FluidRay RT
- Apply Normal Mapping to an existing material
- Change the amount of surface detail
For more tutorials, check out the Tutorial Page.