How to Use FluidRay RT Instancer Nodes to Render Highly Complex Scenes

FluidRay RT Tutorial on how to create scenes with thousands of objects without using much memory, such as a forest.

Complex models, such as trees and grass, can use huge amounts of memory. Instancer nodes allow to re-use the same models in different location of your scene, allowing you to create renderings with thousand of complex objects without much memory consumption. This video will cover:

  • Creating the Instancer node in the Graph Editor
  • Assigning trees to the Instancer node
  • Making the Instancer node duplicate the trees all over the scene
  • Making the duplicated trees stick on the terrain

For more tutorials, check out the Tutorial Page.