FluidRay RT Tutorial on how to use an alpha mask texture to make an arbitrary material (in this case metallic paint) transparent in certain areas.
To create a highly detailed scene, sometimes it is necessary to make a particular material transparent in certain areas, to obtain effects such as holes or wear due to rust. In FluidRay RT you can create arbitrary complex transparent materials using a combination of “Mix Scattering”, “Null Scattering” and a texture mask. This video will cover:
- Use the Material Testbench to create custom materials
- Use a combination of “Mix Scattering”, “Null Scattering” and a texture mask to achieve transparency
For more tutorials, check out the Tutorial Page.