FluidRay RT has a new forum!

We just upgraded our discussion forum to Discourse, a modern board that combines a slick design with great simplicity. Try it out here.

Kitchen real-time interior rendering

FluidRay RT 1.1.1 released

We just released FluidRay RT 1.1.1. You can find it here.
In this version:

  • Improved convergence speed and reduced fireflies
  • Fixed a bug causing some freezes in the Rhino integration plugin
  • Possibility to import multiple textures to the library at once
  • Possibility to import multiple HDRI environment maps to the library at once
Bristol-Mercury - Model by Filippo Cinati

FluidRay RT 1.1 released

We just released FluidRay RT 1.1, you can find it here.
What’s new:

    • Improved convergence speed
    • Ability to hide objects/materials
    • Zoom extend selected
    • Major bug fixes
Coffee Machine realistic rendering

FluidRay RT 1.0.3 Released

We just released FluidRay RT 1.0.3, you can get it here.
In this release:

  • Major speed improvements and bug fixes
  • Much better Rhino import, especially for high complexity models
Cloudy Meadow with athmospheric scattering

FluidRay RT 1.0.2 Released

We just released FluidRay RT 1.0.2. You can get it here.

  • Support for heterogeneous media and Dreamworks OpenVDB for 3d textures
  • Much faster ambient occlusion (up to 16x)
  • Faster PathTracerIntegrator (please recreate it in your scenes to pick up the changes)
  • Fixed some bugs causing crashes
  • Improved library icons

Cloudy Meadow with athmospheric scattering

Heterogeneous media and atmospheric scattering

Yet more volumetrics

Another test. The clouds are made by the same OpenVDB heterogeneous grid instanced multiple times at different scales and rotations. The air is an homogeneous medium with atmospheric scattering. The trees and grass are instances as well.

Real-time Heterogeneous Media

First test at heterogeneus media

Heterogeneous media using Dreamworks’ OpenVDB.
Stay tuned…