Release Notes
Version 4.9.0:
- Improved lighting quality and contrast
- Improved Library appearance
- Improved assets quality
- Better interactivity
- Added a few help tips
Version 4.8.1:
- Improved camera responsiveness
- Fixed a bug causing lockups when opening FluidRay for the first time
Version 4.8.0:
- Improved UI usability and look
- Greatly reduced startup times, now less than 1s
- Fixed a bug on the color picker displaying the wrong color history
- Fixed crashes when importing .SKP files containing weird sized images
- Improved asset gizmo
- Improved import process, now automatically picking the imported camera and assigning a default environment
Version 4.7.0:
- Improved interactivity
- Increased rendering speed
- Bug fixes
Version 4.6.0:
- Fixed a bug causing random crashes
- Fixed fog handling algorithm that in some situations produced wrong results
- Speed improvements
Version 4.5.1:
- Improved interface look
- Removed bug that caused loosing the saved selections in the Selection Manager when reimporting
- Fixed a bug in reimporting when Hair Patches are present in the scene
Version 4.5.0:
- Added Ray-Traced light scattering in the fog
- Added the possibility to specify the fog end parameter
- Fixed a bug when displaying normal maps
Version 4.4.0:
- Added fog support (Scene Tab, next to the Camera Tab)
- 20% speed improvement
- Bug fixes
Version 4.3.0:
- Improved Zoom usability
- Added 2-Point Perspective (In the camera tab, the button next to the “Center” parameter)
- Hair Patch: added the possibility to specify a direction texture
- Bug fixes
Version 4.2.2:
- Fixed bug when saving Hair Patch into the User Library
- Speed improvements
Version 4.2.1:
- Added support for procedural hair (in the menu Tools -> Create Hair Patch)
- Speed improvements and bug fixes
Version 4.1.0:
- Added support for IES light profiles
- IES profiles can be added by setting the IES files as textures in the “emission power” parameter of materials
- Added automatic generation of IES materials from IES files. The feature can be accessed in the menu Tools -> Import Materials From IES
Version 4.0.2:
- Fixed some crashes when saving a project with scattered assets
- Fixed some crashes when re-importing assets
Version 4.0.0:
- FluidRay now includes a library of assets that can be added to the scene with Drag & Drop: Watch Tutorial Here
- Models can be imported and saved to the User Library as assets (menu Tools -> Save Selected Asset)
- Added the Outliner window to better navigate the scene (menu Tools -> Outliner)
- Added possibility to Group / Ungroup assets
- Added the possibility to Scatter multiple assets in the scene (menu Tools -> Scatter Assets)
- Added the integration extension for SketchUp (Installed automatically when installing FluidRay)
- Bug fixes
Version 3.1.0:
- Added native support for Apple Silicon (M1)
- Reduced file size
- Bug fixes
Version 3.0.3:
- Improved image sharpness
- Fixed synching problems with iCloud and OneDrive
- Moved FluidRay directory from
/Documents/FluidRay to /FluidRay
Version 3.0.2:
- Added support for SketchUp 2021.1
Version 3.0.1:
- Improved rendering quality and speed
- Improved animation quality
- Fixed a bug in the camera
Version 3.0.0:
- Added animation rendering
- Bug fixes
Version 2.5.0:
- Every camera can now have multiple scenes with different settings and orientation
- If a SketchUp file has multiple scenes, they are all imported in the “Imported Camera”
- Added automatic Focal Distance calculation by picking the point in focus on the screen
Version 2.4.5:
- Added support for Rhino 7 files
- Improved material import for SketchUp files
- Improved material editor
Version 2.4.4:
- Fixed bug that caused crashes when importing files
Version 2.4.3:
- Added texture preview when hovering over the texture button in the material editor
- Added portrait resolutions
- Added gamma control in the renderer tab
- Incresed responsiveness when changing the gain in the renderer
- Bug fixes
Version 2.4.2:
- Imported material and texture import in SketchUp.
- Bug fixes
Version 2.4.1:
- Added SketchUp instancing from file, to render complex scenes while keeping the SketchUp file lightweight. See the video tutorial and example here.
- Improved interface when handly pair of values
- Improved automatic meshing when importing from Rhino
Version 2.4.0:
- Added a tool to automatically create materials from images (Tools -> Import Materials from Images)
- Added a tool to automatically import environments from HDRI images (Tools -> Import Environments)
- Added a tool to automatically import backgrounds from images (Tools -> Import Backgrounds)
- Added the possibility to change material name in the editor
- Support for SketchUp 2021 files
- Improved Editor look
- Improved support for OSX 11.0 Big Sur
Version 2.3.2:
- Selected materials can now be saved to the User Library for later use
- Possibility to lock the camera to avoid moving it by mistake
- When trying to move an Imported Camera, the user is prompted to duplicate the camera
Version 2.3.1:
- Added material rotation and translation
- Environments can be rotated vertically to change the position of the sun
- Layers present in Rhino files are imported in the Selection Manager
- Named views are imported from Rhino files
Version 2.3.0:
- Much improved efficiency with scenes with many lights. FluidRay can now render scenes with hundreds of thousands of lights
- Improved speed and responsiveness when editing many materials at the same time
- Increased image sharpness thanks to a new pixel filter
- Reduced the memory required by materials in the scene, renderings can now include many thousands of materials
Version 2.2.2:
- The emission color now can have a texture
- Emissive material can now have opacity and mask as well
- Fixed bug that prevented saving the alpha channel on .png and .exr images
Version 2.2.1:
- Huge speed improvements, expecially in complex lighting situations, up to 10x
- Added new preview modes to better edit materials, such as normal map and albedo visualizations. You can switch between them with Ctrl + 1 / Ctrl + 2 / Ctrl + 3 (use Cmd on Mac)
- Much improved caustics quality
- More efficient handling of large textures
Version 2.1.20:
- Improved render speed for glass and water surfaces
- Improved camera zoom
- Added precision camera placement when pressing the “Tab” key while moving the camera
- Fixed alpha masked surfaces that rendered incorrectly