Download the latest release

Current Version: 4.13.0

Release Notes

Version 4.13.0:

  • Added support to Skatter render-only instances. When saving a SketchUp file, the generated render-only instances will be saved inside the file and imported into FluidRay.

Version 4.12.0:

  • Added a AI assistant to help using FluidRay
  • Streamlined the UI for faster workflow

Version 4.10.0:

  • Improved render quality and sharpness
  • Improved interactivity
  • Removed some bugs causing crashes at startup

Version 4.9.0:

  • Improved lighting quality and contrast
  • Improved Library appearance
  • Improved assets quality
  • Better interactivity
  • Added a few help tips

Version 4.8.1:

  • Improved camera responsiveness
  • Fixed a bug causing lockups when opening FluidRay for the first time

Version 4.8.0:

  • Improved UI usability and look
  • Greatly reduced startup times, now less than 1s
  • Fixed a bug on the color picker displaying the wrong color history
  • Fixed crashes when importing .SKP files containing weird sized images
  • Improved asset gizmo
  • Improved import process, now automatically picking the imported camera and assigning a default environment

Version 4.7.0:

  • Improved interactivity
  • Increased rendering speed
  • Bug fixes

Version 4.6.0:

  • Fixed a bug causing random crashes
  • Fixed fog handling algorithm that in some situations produced wrong results
  • Speed improvements

Version 4.5.1:

  • Improved interface look
  • Removed bug that caused loosing the saved selections in the Selection Manager when reimporting
  • Fixed a bug in reimporting when Hair Patches are present in the scene

Version 4.5.0:

  • Added Ray-Traced light scattering in the fog
  • Added the possibility to specify the fog end parameter
  • Fixed a bug when displaying normal maps

Version 4.4.0:

  • Added fog support (Scene Tab, next to the Camera Tab)
  • 20% speed improvement
  • Bug fixes

Version 4.3.0:

  • Improved Zoom usability
  • Added 2-Point Perspective (In the camera tab, the button next to the “Center” parameter)
  • Hair Patch: added the possibility to specify a direction texture
  • Bug fixes

Version 4.2.2:

  • Fixed bug when saving Hair Patch into the User Library
  • Speed improvements

Version 4.2.1:

  • Added support for procedural hair (in the menu Tools -> Create Hair Patch)
  • Speed improvements and bug fixes

Version 4.1.0:

  • Added support for IES light profiles
  • IES profiles can be added by setting the IES files as textures in the “emission power” parameter of materials
  • Added automatic generation of IES materials from IES files. The feature can be accessed in the menu Tools -> Import Materials From IES

Version 4.0.2:

  • Fixed some crashes when saving a project with scattered assets
  • Fixed some crashes when re-importing assets

Version 4.0.0:

  • FluidRay now includes a library of assets that can be added to the scene with Drag & Drop: Watch Tutorial Here
  • Models can be imported and saved to the User Library as assets (menu Tools -> Save Selected Asset)
  • Added the Outliner window to better navigate the scene (menu Tools -> Outliner)
  • Added possibility to Group / Ungroup assets
  • Added the possibility to Scatter multiple assets in the scene (menu Tools -> Scatter Assets)
  • Added the integration extension for SketchUp (Installed automatically when installing FluidRay)
  • Bug fixes

Version 3.1.0:

  • Added native support for Apple Silicon (M1)
  • Reduced file size
  • Bug fixes

Version 3.0.3:

  • Improved image sharpness
  • Fixed synching problems with iCloud and OneDrive
  • Moved FluidRay directory from /Documents/FluidRay to /FluidRay

Version 3.0.2:

  • Added support for SketchUp 2021.1

Version 3.0.1:

  • Improved rendering quality and speed
  • Improved animation quality
  • Fixed a bug in the camera

Version 3.0.0:

  • Added animation rendering
  • Bug fixes

Version 2.5.0:

  • Every camera can now have multiple scenes with different settings and orientation
  • If a SketchUp file has multiple scenes, they are all imported in the “Imported Camera”
  • Added automatic Focal Distance calculation by picking the point in focus on the screen

Version 2.4.5:

  • Added support for Rhino 7 files
  • Improved material import for SketchUp files
  • Improved material editor

Version 2.4.4:

  • Fixed bug that caused crashes when importing files

Version 2.4.3:

  • Added texture preview when hovering over the texture button in the material editor
  • Added portrait resolutions
  • Added gamma control in the renderer tab
  • Incresed responsiveness when changing the gain in the renderer
  • Bug fixes

Version 2.4.2:

  • Imported material and texture import in SketchUp.
  • Bug fixes

Version 2.4.1:

  • Added SketchUp instancing from file, to render complex scenes while keeping the SketchUp file lightweight. See the video tutorial and example here.
  • Improved interface when handly pair of values
  • Improved automatic meshing when importing from Rhino

Version 2.4.0:

  • Added a tool to automatically create materials from images (Tools -> Import Materials from Images)
  • Added a tool to automatically import environments from HDRI images (Tools -> Import Environments)
  • Added a tool to automatically import backgrounds from images (Tools -> Import Backgrounds)
  • Added the possibility to change material name in the editor
  • Support for SketchUp 2021 files
  • Improved Editor look
  • Improved support for OSX 11.0 Big Sur

Version 2.3.2:

  • Selected materials can now be saved to the User Library for later use
  • Possibility to lock the camera to avoid moving it by mistake
  • When trying to move an Imported Camera, the user is prompted to duplicate the camera

Version 2.3.1:

  • Added material rotation and translation
  • Environments can be rotated vertically to change the position of the sun
  • Layers present in Rhino files are imported in the Selection Manager
  • Named views are imported from Rhino files

Version 2.3.0:

  • Much improved efficiency with scenes with many lights. FluidRay can now render scenes with hundreds of thousands of lights
  • Improved speed and responsiveness when editing many materials at the same time
  • Increased image sharpness thanks to a new pixel filter
  • Reduced the memory required by materials in the scene, renderings can now include many thousands of materials

Version 2.2.2:

  • The emission color now can have a texture
  • Emissive material can now have opacity and mask as well
  • Fixed bug that prevented saving the alpha channel on .png and .exr images

Version 2.2.1:

  • Huge speed improvements, expecially in complex lighting situations, up to 10x
  • Added new preview modes to better edit materials, such as normal map and albedo visualizations. You can switch between them with Ctrl + 1 / Ctrl + 2 / Ctrl + 3 (use Cmd on Mac)
  • Much improved caustics quality
  • More efficient handling of large textures

Version 2.1.20:

  • Improved render speed for glass and water surfaces
  • Improved camera zoom
  • Added precision camera placement when pressing the “Tab” key while moving the camera
  • Fixed alpha masked surfaces that rendered incorrectly