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nicola

About nicola

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But we are proud to say that nicola contributed 129 entries already.

Entries by nicola

Cool Video: See How Rendering Works in Games

February 24, 2016/in 3D Rendering, Tutorials & Training

Found this video on the HappieCat YouTube channel. This video is focused on rendering in games, but it does a great job of explaining the basics of 3D modeling including the different technologies and math behind it. I work for a 3D rendering and visualization company, but my background is in marketing. While I’ve learned […]

Awesome Architectural Rendering Animation by Studio Aiko

February 22, 2016/in 3D Rendering, Architecture

Found this on the CGBros YoutubeChannel. It’s an animation of a Hilton Project in Poland. I don’t know if it’s going to get built, but I’d stay there if it looks anything like this. Studio Aiko is an Israeli outfit that works across TV, movies and games. This project shows their skills. Notice the light […]

FluidRay RT from $9.99 / month!

September 29, 2015/in Uncategorized

Starting from today, FluidRay RT is been offered as subscription service, with price starting as low as $9.99 / month. Offering FluidRay RT as a subscription will have great advantages for end users, such as: Lower initial costs You pay only when you need it Seamless upgrades Existing customers will still receive all the upcoming 1.x […]

FluidRay RT 1.2.0 with Modo integration released

September 16, 2015/in Software Releases

We just released FluidRay RT 1.2.0, you can download it here. This release has a series of bug fixes and speed improvements, and most of all, includes an integration plugin for Luxology Modo, both Windows and Mac.  

How to Integrate FluidRay RT with Modo for Easier Rendering

September 16, 2015/in Plugins-Integrations, Tutorials & Training

FluidRay RT Tutorial on how to quickly get started with the integration plugin for Luxology Modo. Using the integration plugin will allow you to conveniently render models directly from inside Modo using FluidRay RT technology. This video will cover: How FluidRay RT interconnects with Modo Edit and render models in real-time Applying materials & and […]

Weekly Rendering Roundup 09062015

September 6, 2015/in 3D Rendering, News

Another week, and we’ve seen a lot of cool rendering and design related content come out. Here’s our picks: 20 Futuristic Transformers-Like Furniture Designs by Jane Clark Honestly, Jane had us at “Transformers”. This collection of animated gifs highlights 20 furniture designs that save space, save time or give you flexiblity. Our favorites: #6, The […]

Where to Find .3dm files

August 25, 2015/in 3D Rendering, Architecture, Industrial Design, Interior Design, Jewelry Design, Managing Assets, Product Design

You can build your own .3dm files but it takes time and you may not get the best results. If you’re like us, then you’ve probably got a few spots you check for models, and you’ve also probably bought some sets over the years. But you always end up needing something you don’t have, and […]

Weekly Rendering Roundup 08232015

August 23, 2015/in 3D Rendering, News

Another week and another batch of cool rendering-related content from around the web. Enjoy! Stephen Hill’s big list of SIGGRAPH 2015 links This list is awesome! Hill provides a single stop for links to papers, courses, talks and more that went on at SIGGRAPH this year. It’s a great resource. Here’s his 2014 list as […]

Weekly Rendering Roundup 08162015

August 16, 2015/in 3D Rendering, News, Product Design

As always, there was a lot of cool stuff on the web this week. Here are our favorites. APPLE FLIPPHONE – by Martin Hajek An interesting project by one of the designers we love to follow. Hajek’s renderings of an Apple Flipphone may seem retro, but the design is very much in-line with Apple design […]

FluidRay RT 1.1.6 has SketchUp Mac integration

August 11, 2015/in Software Releases

We just released FluidRay RT 1.1.6. You can get it here. Here’s what’s new: Integration with SketchUp Mac Possibility to smooth meshes Improved entities selection Better handling of transformation hierarchies Speed improvements and bug fixes

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