Entries by nicola

Bump Mapping Tutorial

And yet another tutorial video on bump mapping. Edit: this tutorial is outdated, please check the Normal Mapping Tutorial instead. For more tutorials, check out the Tutorial Page.

FluidRay RT 0.8.2 Released | Rough Glass | Mix Material

We just released FluidRay RT 0.8.2 Beta. This version brings a ton of new features and improvements in both workflow and flexibility: A new Direct Lighting Integrator Graph editor usability improvements Dragging textures to the scene from the library will assign the texture to the corresponding material Zoom extents in the Render view Autofocus on […]

FluidRay 0.8.1 | Now Free | Embree 1.1 | Low Discrepancy Sampler

We just released FluidRay RT 0.8.1 Beta. This is a another big release, featuring a ton of improvements in speed and usability: FluidRay RT is now completely free, registration is no longer required Updated to Embree 1.1 (better speed, lower memory usage) Added a Low Discrepancy sampler Improved quality and convergence speed on Metropolis sampler […]

FluidRay RT 0.8.1 | Embree 1.1

We are just a few days away from the release of FluidRay RT 0.8.1, we thought it would be cool to let you know some of the new features: – Integration with Intel Embree 1.1, which means smaller memory usage and faster performance – Metropolis sampler improvements – A bunch of user interface improvements to […]