Entries by nicola

FluidRay RT 0.9.7 Released

We just released FluidRay RT 0.9.7. Here’s the feature list: The selected material is now highlighted in the RenderView Multiple light channels using Light Path Expressions and labels Normal Mapping New shading modes (Wireframe and Wireframe On Shaded) Filter toggles in the Outliner Possibility to duplicate nodes in the GraphView Possibility to select the number […]

FluidRay RT 0.9.5 Released

Just released FluidRay RT 0.9.5. This new version includes: Much improved PathTraceIntegrator, providing a much better sampling of thin glass materials Improved sampling for environment illumination in interior renderings General speed improvements Solved compatibility problems with Windows Vista Bug fixes As usual, you can download it for free here

FluidRay RT 0.9.4 adds Light Path Expressions

We just released FluidRay RT 0.9.4! You can get it here. This version adds a ton of new features: Light Path Expressions – you can now customize render outputs, to generate alpha, diffuse, glossy, etc. here is a more in depth description: Light Path Expressions explained Much cleaner user interface Multiple RenderView tabs Possibility to […]

Light Path Expressions

When working with a rendering software, soon having only the color image as output won’t be enough. A lot of tweaks can be done after the rendering is complete, with photo editing software like Photoshop, or with compositing software like After Effects, NUKE, etc. Examples of tweaks could be overlapping the rendering over an image […]

CPU better than GPU?

We’ve been asked a lot lately about why FluidRay RT doesn’t use the GPU for rendering. In this post, we’ll try to answer that question as extensively as possible. Even if there seems to be a trend toward GPU rendering, GPUs still have a lot of limitations. For example, the GPU memory is limited (in […]

FluidRay RT 0.9.2 Released | Sharper Filering | Better interior renderings

Hi Everybody, We just released FluidRay RT 0.9.2. This new version includes: Much improved bidirectional integrator, now it’s the default when creating a new integrator renderer. Thanks to the bidirectional integrator, interior renderings converge much faster. Improved filtering (added the sharpness parameter to the Mitchell filter) General improvements in interactivity Snap when making new connection […]

FluidRay RT 0.9.2 Released | Sharper Filering | Better interior renderings

Hi Everybody, We just released FluidRay RT 0.9.2. This new version includes: Much improved bidirectional integrator, now it’s the default when creating a new integrator renderer. Thanks to the bidirectional integrator, interior renderings converge much faster. Improved filtering (added the sharpness parameter to the Mitchell filter) General improvements in interactivity Snap when making new connection […]