Entries by nicola

FluidRay RT 0.8.4 | Bidirectional Path Tracing

Hi Everybody, we just released FluidRay RT 0.8.4! New features include: – Faster convergence and much less fireflies – New Mitchell filter for sharper images – New Box filter for faster performance – Improved Metropolis integrator – Experimental real-time Birectional Path Tracing You can get it from the download page

FluidRay RT 0.8.3 Released | Filtering

We just released FluidRay RT version 0.8.3 featuring: – A ton of bug fixes – More efficient filtering – A big internal reorganization to allow the implementation of the Bidirectional Path Tracer (available from release 0.8.4) As usual you can download it for free in the download page

Real-time Bidirectional Path Tracing

Just wanted to give you the heads up on what is going on about FluidRay RT development. Lately we have been working hard to add real-time Bidirectional Path Tracing (BDPT). This is a 3d rendering algorithm that is much more efficient in complex lighting situations such as interior renderings. We expect to include the new […]

How to Make FluidRay RT Materials Emit Light to Create Luminaries

FluidRay RT Tutorial on how to make a material emit light to create luminaries. Besides environments, another way to create realistic looking lighting is by creating luminaries. In FluidRay RT, every surface can emit light. To make a lamp for example, just import a model representing the lamp and assign an emissive material to the […]

How to Edit FluidRay RT Materials to Make Them Transparent

FluidRay RT tutorial on how to use a texture mask to create transparent materials like leaves or billboards. Complex organic objects such as leaves and plants require certain areas of the model to be transparent. In FluidRay RT a quick way to add transparency to materials is by using the “Obj Scattering” node and connecting […]