Real-Time Metropolis Sampling

Hi everybody, we have been working hard on a new sampling algorithm that will add real-time metropolis sampling to FluidRay RT!
Metropolis sampling is a technique that can improve convergence speed in many situations.
The release is imminent, stay tuned!
Metropolis sampling

FluidRay RT 0.7.7 Beta | Much better AMD support

We just released FluidRay RT 0.7.7 Beta, featuring:
-Fixed incompatibilities with AMD processors, now it should work on pretty much any machine
-Improved UI and added pan functionality for people missing the middle mouse button
-Bug fixes and speed improvements

FluidRay RT 0.7.6 Released | Dispersion

Just released FluidRay RT v.0.7.6 with the following new features:
-Output to high dynamic range formats, such as HDR and EXR
-Wavelength dependent index of refraction (dispersion)
-Some new gem materials
-Speed improvements and bug fixes

FluidRay Demo 0.7.3 Released | Procedurals

We just released FluidRay RT demo 0.7.3, featuring:
-Procedural Textures
-Improved UI
-A bunch of bug fixes
You can check out the demo at the download page.

FluidRay RT Demo 0.7.2 Beta Released | Bump Mapping

Hi All,
We just released FluidRay RT 0.7.2 featuring:
-Bump mapping
-Fixed HDRI enviroment map scale issue
-Fixed text fields enter issues in the Attribute Editor
-Obj import now also imports textures and bump
-FluidRay RT x64 now installs in the “Program Files” and not in “Program Files (x86)”
-A bunch of other bug fixes
As usual, you can grab the package from the download page.

FluidRay RT demo 0.7.1 released

We just released FluidRay RT 0.7.1 featuring:
-Improved compatibility with AMD processors and video cards not supporting multisampling
-Sun-Sky procedural environment
-Up to 25% speed improvement
-A bunch of bug fixes
As usual, you can grab the demo from the download page.

FluidRay RT Demo 0.7.0 Beta Released!

We are pleased to announce the release of a new version of FluidRay RT real-time global illumination renderer. This is a huge update. New features:
– Spectral Rendering. The rendering is done now on a per wavelength basis, producing much more realistic results.
– Node library and Drag&Drop: assigning materials to objects, changing environment lighting, etc. is now done thru a super simple drag&drop interface, all in real-time. Nodes can be added to the library using Drag&Drop as well.
– IES lights, Spot lights
– Blackbody and arbitrary spectrum illumination
– Realistic Metals
– Participating media
– Video Tutorials to get started
– Speed Improvements & Bug Fixes

You can try FluidRay RT now by downloading the demo.

You can find a series of FluidRay RT introductory videos in the help page.

FluidRay RT v.0.6.0 Beta Released!

We just released a new beta of FluidRay RT real-time global illumination renderer.
This version comes with a bunch of new features. First off, we included a getting started guide to help people get used to FluidRay RT. Besides that, we added the undo/redo functionality, the support for container nodes, and a bunch of bug fixes and speed improvements. As usual, you’ll find the demo in the download page.

First release of FluidRay RT Beta!

We are happy to announce the release of the first beta of FluidRayRT, are new real-time global illumination renderer. You can check it out by downloading the demo in the download section!