FluidRay RT Final is out!

FluidRay RT 1.0 is now available, you can get it here.
As a bonus, we also added a new Texture Pack, with hundreds of seamless textures. You can get it here.

New improvements in this release:

  • Extensive documentation accessible through the help menu
  • Node Reference (Right click on the nodes -> NodeReference)
  • Updated getting started guide
  • The library has been expanded with a ton of new textures and materials
  • Texture Multiply
  • Sort items lexicographically in the menu add
  • Added min-max parameters in the procedural textures Fbm, Turbolence and Windy
  • Circle procedural texture
  • Fixed materials showing the wrong connections
  • Fixed a lot of bugs causing crashes
  • Speed improvements
  • Improved selection quality
  • Improved antialiasing quality
  • Improved path trace integrator, reducing fireflies and improving convergence

Adding Assets To The Library

We just added a couple of tutorials on how to add models and materials with an image preview to the library:

Objects to Library
FluidRay RT misc tutorials | Objects to Libray| Real-Time
Materials to Libray
FluidRay RT Materials tutorials | Materials to Library | Real-Time

Interior Rendering

Here is a new inderior rendering done with the PathTraceIntegrator and the Metropolis Sampler:


FluidRay RT Interior Rendering

FluidRay RT Final

We are very exited to announce that FluidRay RT 1.0 will be released tomorrow. There are still 24 hours to take advantage of the Beta discount: FluidRay RT Store.
Version 1.0 includes a ton of improvements and bug fixed.
In the meanwhile, here is a new rendering.


FluidRay RT Realistic Water

FluidRay RT 0.9.9 Released

We just released FluidRay RT 0.9.9, you can get it in the download page.
This version adds a ton of new features, in particular:

  • Unbiased real-time volumetrics with multiple scattering
  • Real-time image post-processing, allowing to change rendering output on the fly without starting over the rendering. Same of the operations available: Tone mapping, Color scaling, Image compositing, Auto-saving
  • A bunch of importing bugs have been removed

We also added a couple of tutorials to illustrate the new features:

Volumetrics
FluidRay RT misc tutorials | Volumetrics | Real-Time
Post-Processing intro
FluidRay RT Post-Processing tutorials | Post-Processing intro | Real-Time

Hazy Meadow

Another test with volume rendering and instancing in FluidRay RT.

Hazy meadow | Volume Rendering

Unbiased Volumetrics

We just finished implementing full unbiased volumetrics with multiple scattering in the PathTraceIntegrator.
Here is a image rendered using the metropolis sampler. Please note the halo around the lights and the god-rays coming through the plant on the left. As usual you can tweak all the properties of participating media in real-time.
Volumetrics will be available starting from release 0.9.9.

Unbiased Volumetrics in Fluidray RT

New tutorials on Light Channels and Instancer

We updated all the tutorials to reflect the changes in the recent releases. You can check them out in the help page.
In particular, we explain how to generate multiple light outputs and how to use the instancer node to create scenes with high complexity:

Light Channels
FluidRay RT misc tutorials | Light Channels | Real-Time
Instancer Node
FluidRay RT misc tutorials | Instancer Node | Real-Time

FluidRay RT 0.9.8 Released

We just released FluidRay RT 0.9.8. You can get it here

New features include:

  • Easier import of scenes from the File Menu (File->Import)
  • Many new import formats. The supported formats now include: Alias Wavefront (.obj), SketchUp (*.skp), Rhino OpenNurbs (*.3dm), Collada (*.dae), FBX (*.fbx) , 3DS (*.3ds, *.ase), DirectX (.X), Stanford PLY (*.ply). Note: SketchUp format is supported only in Windows for now.
  • Possibility to start FluidRay RT from command line(fluidraygui -i <file to import>)
  • New widget to set the sun direction in the Sun-Sky Environment
  • A lot of interface improvement and bug fixes