FluidRay 0.8.1 | Now Free | Embree 1.1 | Low Discrepancy Sampler

We just released FluidRay RT 0.8.1 Beta. This is a another big
release, featuring a ton of improvements in speed and usability:

  • FluidRay RT is now completely free, registration is no longer required
  • Updated to Embree 1.1 (better speed, lower memory usage)
  • Added a Low Discrepancy sampler
  • Improved quality and convergence speed on Metropolis sampler (more
    to come in the upcoming releases)
  • New object manipulator (adding rotation as well)
  • Quick resolution picker in the RenderView
  • Automatic disconnection of nodes when connecting to a plug that has
    already a connection
  • Added some velvet materials to the library
  • Graph editor zoom is now centered on the cursor
  • Automatic save of .bak files

As usual, you can get it for free in the download page.

FluidRay RT 0.8.1 | Embree 1.1

We are just a few days away from the release of FluidRay RT 0.8.1, we thought it would be cool to let you know some of the new features:
– Integration with Intel Embree 1.1, which means smaller memory usage and faster performance
– Metropolis sampler improvements
– A bunch of user interface improvements to speed up workflow
Stay tuned!

FluidRay RT 0.8.0 Released | Metropolis light transport

We just released FluidRay RT 0.8.0 featuring:
– A new sampler type implementing Metropolis light transport
– Possibility to share your renderings on Facebook
As usual, you can get it from the download page

Real-Time Metropolis Sampling

Hi everybody, we have been working hard on a new sampling algorithm that will add real-time metropolis sampling to FluidRay RT!
Metropolis sampling is a technique that can improve convergence speed in many situations.
The release is imminent, stay tuned!
Metropolis sampling

FluidRay RT 0.7.7 Beta | Much better AMD support

We just released FluidRay RT 0.7.7 Beta, featuring:
-Fixed incompatibilities with AMD processors, now it should work on pretty much any machine
-Improved UI and added pan functionality for people missing the middle mouse button
-Bug fixes and speed improvements

FluidRay RT 0.7.6 Released | Dispersion

Just released FluidRay RT v.0.7.6 with the following new features:
-Output to high dynamic range formats, such as HDR and EXR
-Wavelength dependent index of refraction (dispersion)
-Some new gem materials
-Speed improvements and bug fixes

FluidRay RT Demo 0.7.2 Beta Released | Bump Mapping

Hi All,
We just released FluidRay RT 0.7.2 featuring:
-Bump mapping
-Fixed HDRI enviroment map scale issue
-Fixed text fields enter issues in the Attribute Editor
-Obj import now also imports textures and bump
-FluidRay RT x64 now installs in the “Program Files” and not in “Program Files (x86)”
-A bunch of other bug fixes
As usual, you can grab the package from the download page.

FluidRay RT demo 0.7.1 released

We just released FluidRay RT 0.7.1 featuring:
-Improved compatibility with AMD processors and video cards not supporting multisampling
-Sun-Sky procedural environment
-Up to 25% speed improvement
-A bunch of bug fixes
As usual, you can grab the demo from the download page.

FluidRay RT Demo 0.7.0 Beta Released!

We are pleased to announce the release of a new version of FluidRay RT real-time global illumination renderer. This is a huge update. New features:
– Spectral Rendering. The rendering is done now on a per wavelength basis, producing much more realistic results.
– Node library and Drag&Drop: assigning materials to objects, changing environment lighting, etc. is now done thru a super simple drag&drop interface, all in real-time. Nodes can be added to the library using Drag&Drop as well.
– IES lights, Spot lights
– Blackbody and arbitrary spectrum illumination
– Realistic Metals
– Participating media
– Video Tutorials to get started
– Speed Improvements & Bug Fixes

You can try FluidRay RT now by downloading the demo.

You can find a series of FluidRay RT introductory videos in the help page.