Starting from today, FluidRay RT is been offered as subscription service, with price starting as low as $9.99 / month. Offering FluidRay RT as a subscription will have great advantages for end users, such as: Lower initial costs You pay only when you need it Seamless upgrades Existing customers will still receive all the upcoming 1.x […]
This author has yet to write their bio.Meanwhile lets just say that we are proud nicola contributed a whooping 8 entries.
Entries by nicola
We just released FluidRay RT 1.2.0, you can download it here. This release has a series of bug fixes and speed improvements, and most of all, includes an integration plugin for Luxology Modo, both Windows and Mac.
FluidRay RT Tutorial on how to quickly get started with the integration plugin for Luxology Modo. Using the integration plugin will allow you to conveniently render models directly from inside Modo using FluidRay RT technology. This video will cover: How FluidRay RT interconnects with Modo Edit and render models in real-time Applying materials & and […]
We just released FluidRay RT 1.1.6. You can get it here. Here’s what’s new: Integration with SketchUp Mac Possibility to smooth meshes Improved entities selection Better handling of transformation hierarchies Speed improvements and bug fixes
Check out some Jewelry designs by Manuel Angel Piñeiro Solsona, rendered in FluidRay RT.
We just released FluidRay RT 1.1.5, you can try it here. This version brings a ton of exciting new features, focusing both on usability and performance: Updated ray-tracing engine to Embree 2.5.1, resulting in much improved performance .STL format support, widely used in jewellery design and product design Camera import Objects are imported as separate entities […]
In this tutorial we are going to cover step by step the process of taking a 3dsmax scene, exporting it in .fbx, and rendering it using FluidRay RT. The following are a couple of examples of the results achieved. The original scenes were taken from Evermotion Archexteriors collection and originally came as 3dsmax scenes with […]
This Maxscript for 3dSMax prepares the scene for better exporting to FluidRay RT. In particular, this script: Converts proxies to full-res meshes Converts VRayMaterial to Standard Material Converts VRayCamera to Standard Camera Converts VRayProxy to Regular Mesh Adjusts textures to be more faithfully exported Right before exporting, load the script in the Maxscript editor and […]