Kitchen real-time interior rendering

FluidRay RT 1.1.1 released

We just released FluidRay RT 1.1.1. You can find it here.
In this version:

  • Improved convergence speed and reduced fireflies
  • Fixed a bug causing some freezes in the Rhino integration plugin
  • Possibility to import multiple textures to the library at once
  • Possibility to import multiple HDRI environment maps to the library at once
Bristol-Mercury - Model by Filippo Cinati

FluidRay RT 1.1 released

We just released FluidRay RT 1.1, you can find it here.
What’s new:

    • Improved convergence speed
    • Ability to hide objects/materials
    • Zoom extend selected
    • Major bug fixes

FluidRay RT 1.0.4 now has Rhino 3d Integration

We are glad to announce the release of the first of a series of FluidRay RT integration plugins for the major 3d modeling applications.
The first plugin released is FluidRay RT for Rhinoceros 3D. Remember to update the FluidRay RT application as well. Download Page.
Rhinoceros 3D integration plugin

With FluidRayRhino integration plugin for Rhinoceros you can now create photo-realistic renderings in just a few seconds from inside Rhino.

  • Rhino materials and textures are used directly in your renderings
  • You can also use the extensive list of materials, textures and lighting environments from the FluidRay RT library
  • All changes in made inside Rhino are updated in real-time in the render window
  • All additional FluidRay information is stored directly inside the Rhino file
Coffee Machine realistic rendering

FluidRay RT 1.0.3 Released

We just released FluidRay RT 1.0.3, you can get it here.
In this release:

  • Major speed improvements and bug fixes
  • Much better Rhino import, especially for high complexity models
Cloudy Meadow with athmospheric scattering

FluidRay RT 1.0.2 Released

We just released FluidRay RT 1.0.2. You can get it here.

  • Support for heterogeneous media and Dreamworks OpenVDB for 3d textures
  • Much faster ambient occlusion (up to 16x)
  • Faster PathTracerIntegrator (please recreate it in your scenes to pick up the changes)
  • Fixed some bugs causing crashes
  • Improved library icons

Cloudy Meadow with athmospheric scattering

FluidRay RT Final is out!

FluidRay RT 1.0 is now available, you can get it here.
As a bonus, we also added a new Texture Pack, with hundreds of seamless textures. You can get it here.

New improvements in this release:

  • Extensive documentation accessible through the help menu
  • Node Reference (Right click on the nodes -> NodeReference)
  • Updated getting started guide
  • The library has been expanded with a ton of new textures and materials
  • Texture Multiply
  • Sort items lexicographically in the menu add
  • Added min-max parameters in the procedural textures Fbm, Turbolence and Windy
  • Circle procedural texture
  • Fixed materials showing the wrong connections
  • Fixed a lot of bugs causing crashes
  • Speed improvements
  • Improved selection quality
  • Improved antialiasing quality
  • Improved path trace integrator, reducing fireflies and improving convergence

Adding Assets To The Library

We just added a couple of tutorials on how to add models and materials with an image preview to the library:

Objects to Library
FluidRay RT misc tutorials | Objects to Libray| Real-Time
Materials to Libray
FluidRay RT Materials tutorials | Materials to Library | Real-Time

FluidRay RT Final

We are very exited to announce that FluidRay RT 1.0 will be released tomorrow. There are still 24 hours to take advantage of the Beta discount: FluidRay RT Store.
Version 1.0 includes a ton of improvements and bug fixed.
In the meanwhile, here is a new rendering.


FluidRay RT Realistic Water

FluidRay RT 0.9.9 Released

We just released FluidRay RT 0.9.9, you can get it in the download page.
This version adds a ton of new features, in particular:

  • Unbiased real-time volumetrics with multiple scattering
  • Real-time image post-processing, allowing to change rendering output on the fly without starting over the rendering. Same of the operations available: Tone mapping, Color scaling, Image compositing, Auto-saving
  • A bunch of importing bugs have been removed

We also added a couple of tutorials to illustrate the new features:

Volumetrics
FluidRay RT misc tutorials | Volumetrics | Real-Time
Post-Processing intro
FluidRay RT Post-Processing tutorials | Post-Processing intro | Real-Time

New tutorials on Light Channels and Instancer

We updated all the tutorials to reflect the changes in the recent releases. You can check them out in the help page.
In particular, we explain how to generate multiple light outputs and how to use the instancer node to create scenes with high complexity:

Light Channels
FluidRay RT misc tutorials | Light Channels | Real-Time
Instancer Node
FluidRay RT misc tutorials | Instancer Node | Real-Time