If you’re passionate about design, modeling and rendering then you know that there is always something new going on with technology and techniques. Sometimes you can take online courses or get into a classroom; but often you need to pickup new ideas and skills from less formal training.
Eurographics is the conference of the European Association for Computer Graphics. Researchers, students, practitioners and programmers come together every year to discuss new techniques, applications and ideas.
Here are some videos from Eurographics 2012 & 2013 that show how much the space has evolved, but also shows some ways that you can leverage features of FluidRay RT — like Volumetrics and Instancer Nodes — to take your rendering to the next level.
Some of the stuff in these videos is purely theoretical. You might see these features and applications in software releases down the line, but they are strictly academic right now. That said, a lot of what’s done here can be adapted to your animations and renderings with a little ingenuity.
I hope these videos give you some ideas for the future. Checkout out our Eurographics playlist on YouTube for more videos.
Plaosan Complex (Candi Plaosan) is a 9th-century Buddhist temple complex covering roughly 2,000 square meters. It’s located in Indonesia. The complex contains 300+ structures and is anchored by 2 temples, Plaosan Lor & Plaosan Kidul.
Here are some images:
The defining architectural characteristics are the complex stone work and carvings. You also have to appreciate the giant statues and paving.
Here’s a look at some of the carvings and bas relief artwork:
Why Are We Looking At This?
A lot of modern architecture is driven by European ideas and also built with very commercial interests in mind (office buildings, hotels). But history is filled with structures built to celebrate gods, kings, ceremonies and cultures. I don’t think it’s a coincidence that many of these structures are still standing and admired.
Taking a look at some structures from Asia, the Middle East, South America, and elsewhere gives us a chance to wash away our preconceptions about what architecture can be. Whether you are designing homes or video game dungeons, it’s worth it to have an open mind.
We are excited to announce a new case study about the benefits of using FluidRay RT on complex industrial design projects. The case study discusses increased production time and shorter rendering cycles; just a few of the benefits that industrial designers will gain both with FluidRay RT as a stand alone or with plugins like Rhino, SketchUp or Shade3D.
Diego Pabon, the chief designer behind international industrial design firm, Cientoveinte shared his experience using FluidRay RT to enhance his work and create better quality final products for his clients.
Interior designs can be tricky because you need to find the balance between an accessible, welcoming space and something with a bit of style. If you’re too generic or bland, then no one cares. But if you’re too imaginative, then you’ll turn off people with more conservative tastes.
One way to work around this challenge is to mix in a few pieces of furniture or decor that standout, but keep the room pretty simple overall. We’ve pulled together some videos to give you ideas for modeling and rendering interior furniture with a bit of character.
This video shows a DIY approach to giving dressers or cabinets more style. You can adapt this to your renderings by applying different texture patterns to tables, shelves, cabinets, etc.
This video highlights some very creative pieces of furniture that can be focal points for discussion or the centerpiece of a interior design plan. Look at this video for ways to repurpose objects, re-shape rooms, and utilize big pieces of furniture in your room models.
This video is all about futuristic looks and furniture that moves and changes. Look at this video for different lighting styles you might use and how to mix lighting with textures.
A collection of kids room photos. Children’s rooms can be great because you have more leeway in how furniture looks. But you also usually get less space to work with. Watch this video to see how to make any space more fun by using unconventional or playful furniture designs.
This video highlights work by Tonic, a very cool furniture design company. There is a lot being covered in this video, but I’d suggest focusing on the use of clean lines mixed with more organic materials. Also think about the repetition of furniture pieces in common areas.
This ones features several very modern bedroom designs. Take note of the difference ways that storage is provided and where the windows are. This is a good video for thinking about lighting, negative space, and how differnt furniture materials can work together.
What’s The Look You’re Trying to Create?
Every project is different and you need to adapt. How do you find pieces of inspiration for your project? Let us know if there is a particular look, a room configuration or a design style that you want help with. We’ll pull up any videos we can to help. Also, make sure to subscribe to our interior design playlist on YouTube for more ideas.
How to combine and adjust different light channels separately without redoing the rendering. This tutorial builds on top of the Light Channels Tutorial.
The final rendered image is just the sum of the contributions of every single light in the scene. By rendering every light to a different image, it’s possible to adjust the contribution of every single light before summing them up to obtain the final image. This video will cover:
Extracting light channel outputs from the renderer
Visualizing the light channels in the Render View
Changing the light channels scale and intensity in real-time
Using the Image Sum node to add together the different light channel outputs
FluidRay RT Tutorial on how to create scenes with thousands of objects without using much memory, such as a forest.
Complex models, such as trees and grass, can use huge amounts of memory. Instancer nodes allow to re-use the same models in different location of your scene, allowing you to create renderings with thousand of complex objects without much memory consumption. This video will cover:
Creating the Instancer node in the Graph Editor
Assigning trees to the Instancer node
Making the Instancer node duplicate the trees all over the scene