MaxScript to prepare for exporting to FluidRay

This Maxscript for 3dSMax prepares the scene for better exporting to FluidRay RT. In particular, this script:

  • Converts proxies to full-res meshes
  • Converts VRayMaterial to Standard Material
  • Converts VRayCamera to Standard Camera
  • Converts VRayProxy to Regular Mesh
  • Adjusts textures to be more faithfully exported

Right before exporting, load the script in the Maxscript editor and press Ctrl+E to execute the script.

The export format that provides the best results is .fbx.

Get this script in the Addons Page.

How to Use Node Containers in FluidRay RT to Organize Your Scene

FluidRay RT Tutorial on how to organize your scene using container nodes.

When rendering complex scenes, the number of materials and objects can become very large. In FluidRay RT you can organize your assent into containers to make your project easy to manage. Containers can also be used to add multiple nodes all at once into the asset library. This video will cover:

  • Creating new container nodes in the Graph Editor
  • Entering and exiting container nodes
  • Adding and removing nodes from containers using drag & drop

For more tutorials, check out the Tutorial Page.

Starting FluidRay RT from command line

With the latest version of FluidRay RT it’s possible to import files directly from the command line.

First of all, you need to find the installation location of the executable file fluidrayrt.exe.

For example, it could be in C:\Program Files\FluidInteractive\FluidRay RT Demo x64\fluidrayrt.exe.

You could then import a file from command line by calling C:\Program Files\FluidInteractive\FluidRay RT Demo x64\fluidrayrt.exe -i <file to import>.

Of course, by adding the path C:\Program Files\FluidInteractive\FluidRay RT Demo x64\ to the system PATH environment variable, you would just have to call fluidrayrt -i <file to import>.