FluidRay RT 1.0.4 now has Rhino 3d Integration

We are glad to announce the release of the first of a series of FluidRay RT integration plugins for the major 3d modeling applications.
The first plugin released is FluidRay RT for Rhinoceros 3D. Remember to update the FluidRay RT application as well. Download Page.
Rhinoceros 3D integration plugin

With FluidRayRhino integration plugin for Rhinoceros you can now create photo-realistic renderings in just a few seconds from inside Rhino.

  • Rhino materials and textures are used directly in your renderings
  • You can also use the extensive list of materials, textures and lighting environments from the FluidRay RT library
  • All changes in made inside Rhino are updated in real-time in the render window
  • All additional FluidRay information is stored directly inside the Rhino file
Coffee Machine realistic rendering

FluidRay RT 1.0.3 Released

We just released FluidRay RT 1.0.3, you can get it here.
In this release:

  • Major speed improvements and bug fixes
  • Much better Rhino import, especially for high complexity models
Cloudy Meadow with athmospheric scattering

FluidRay RT 1.0.2 Released

We just released FluidRay RT 1.0.2. You can get it here.

  • Support for heterogeneous media and Dreamworks OpenVDB for 3d textures
  • Much faster ambient occlusion (up to 16x)
  • Faster PathTracerIntegrator (please recreate it in your scenes to pick up the changes)
  • Fixed some bugs causing crashes
  • Improved library icons

Cloudy Meadow with athmospheric scattering

FluidRay RT Final is out!

FluidRay RT 1.0 is now available, you can get it here.
As a bonus, we also added a new Texture Pack, with hundreds of seamless textures. You can get it here.

New improvements in this release:

  • Extensive documentation accessible through the help menu
  • Node Reference (Right click on the nodes -> NodeReference)
  • Updated getting started guide
  • The library has been expanded with a ton of new textures and materials
  • Texture Multiply
  • Sort items lexicographically in the menu add
  • Added min-max parameters in the procedural textures Fbm, Turbolence and Windy
  • Circle procedural texture
  • Fixed materials showing the wrong connections
  • Fixed a lot of bugs causing crashes
  • Speed improvements
  • Improved selection quality
  • Improved antialiasing quality
  • Improved path trace integrator, reducing fireflies and improving convergence

FluidRay RT Final

We are very exited to announce that FluidRay RT 1.0 will be released tomorrow. There are still 24 hours to take advantage of the Beta discount: FluidRay RT Store.
Version 1.0 includes a ton of improvements and bug fixed.
In the meanwhile, here is a new rendering.


FluidRay RT Realistic Water

FluidRay RT 0.9.9 Released

We just released FluidRay RT 0.9.9, you can get it in the download page.
This version adds a ton of new features, in particular:

  • Unbiased real-time volumetrics with multiple scattering
  • Real-time image post-processing, allowing to change rendering output on the fly without starting over the rendering. Same of the operations available: Tone mapping, Color scaling, Image compositing, Auto-saving
  • A bunch of importing bugs have been removed

We also added a couple of tutorials to illustrate the new features:

Volumetrics
FluidRay RT misc tutorials | Volumetrics | Real-Time
Post-Processing intro
FluidRay RT Post-Processing tutorials | Post-Processing intro | Real-Time

FluidRay RT 0.9.8 Released

We just released FluidRay RT 0.9.8. You can get it here

New features include:

  • Easier import of scenes from the File Menu (File->Import)
  • Many new import formats. The supported formats now include: Alias Wavefront (.obj), SketchUp (*.skp), Rhino OpenNurbs (*.3dm), Collada (*.dae), FBX (*.fbx) , 3DS (*.3ds, *.ase), DirectX (.X), Stanford PLY (*.ply). Note: SketchUp format is supported only in Windows for now.
  • Possibility to start FluidRay RT from command line(fluidraygui -i <file to import>)
  • New widget to set the sun direction in the Sun-Sky Environment
  • A lot of interface improvement and bug fixes

FluidRay RT 0.9.7 Released

We just released FluidRay RT 0.9.7. Here’s the feature list:

  • The selected material is now highlighted in the RenderView
  • Multiple light channels using Light Path Expressions and labels
  • Normal Mapping
  • New shading modes (Wireframe and Wireframe On Shaded)
  • Filter toggles in the Outliner
  • Possibility to duplicate nodes in the GraphView
  • Possibility to select the number of threads in the RenderView
  • Status bar in the RenderView
  • Improved UI with icons in the Outliner and GraphView
  • Alpha channel is now generated in the other shading modes

You can get it in the FluidRay RT download page

 

FluidRay RT 0.9.5 Released

Just released FluidRay RT 0.9.5. This new version includes:

  • Much improved PathTraceIntegrator, providing a much better sampling of thin glass materials
  • Improved sampling for environment illumination in interior renderings
  • General speed improvements
  • Solved compatibility problems with Windows Vista
  • Bug fixes

As usual, you can download it for free here

FluidRay RT 0.9.4 adds Light Path Expressions

We just released FluidRay RT 0.9.4! You can get it here.

This version adds a ton of new features:

  • Light Path Expressions – you can now customize render outputs, to generate alpha, diffuse, glossy, etc. here is a more in depth description: Light Path Expressions explained
  • Much cleaner user interface
  • Multiple RenderView tabs
  • Possibility to save the camera
  • Greately increased interactivity and speed
  • Removed a lot of noise from the PathTraceIntegrator

IMPORTANT: to get the new functionalities in the old scenes, please re-create the IntegratorRenderer and PathTraceIntegrator.

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