FluidRay RT tutorial on how to render ambient occlusion in real-time.
Ambient occlusion is used to quickly generate a preview of scenes by approximating the light reaching each shaded point, based on how much the point is “occluded” by the surrounding geometry. This video will cover:
- Using the Occlusion Integrator to render Ambient Occlusion
- Tweak Ambient Occlusion Paramenters
For more tutorials, check out the Tutorial Page.