FluidRay RT tutorial on how to add real-time participating media to a scene, supporting multiple scatterings.
Volumetric effects, such as fog, god rays and clouds can add great realism to a scene.
FluidRay RT supports rendering homogeneous (i.e. the density is constant in the medium, such as fog) and heterogeneous media (i.e. the density varies in the medium, such as clouds). This video will cover:
- Adding a homogeneous medium to the scene
- Adding an object containing a homogeneous medium using drag & drop
- Change medium parameters
For more tutorials, check out the Tutorial Page.