How to Use FluidRay RT Instancer Nodes to Render Highly Complex Scenes

FluidRay RT Tutorial on how to create scenes with thousands of objects without using much memory, such as a forest.

Complex models, such as trees and grass, can use huge amounts of memory. Instancer nodes allow to re-use the same models in different location of your scene, allowing you to create renderings with thousand of complex objects without much memory consumption. This video will cover:

  • Creating the Instancer node in the Graph Editor
  • Assigning trees to the Instancer node
  • Making the Instancer node duplicate the trees all over the scene
  • Making the duplicated trees stick on the terrain

For more tutorials, check out the Tutorial Page.

How to Use Node Containers in FluidRay RT to Organize Your Scene

FluidRay RT Tutorial on how to organize your scene using container nodes.

When rendering complex scenes, the number of materials and objects can become very large. In FluidRay RT you can organize your assent into containers to make your project easy to manage. Containers can also be used to add multiple nodes all at once into the asset library. This video will cover:

  • Creating new container nodes in the Graph Editor
  • Entering and exiting container nodes
  • Adding and removing nodes from containers using drag & drop

For more tutorials, check out the Tutorial Page.