FluidRay RT Tutorial on how to create scenes with thousands of objects without using much memory, such as a forest.
Complex models, such as trees and grass, can use huge amounts of memory. Instancer nodes allow to re-use the same models in different location of your scene, allowing you to create renderings with thousand of complex objects without much memory consumption. This video will cover:
- Creating the Instancer node in the Graph Editor
- Assigning trees to the Instancer node
- Making the Instancer node duplicate the trees all over the scene
- Making the duplicated trees stick on the terrain
For more tutorials, check out the Tutorial Page.