FluidRay RT Final

We are very exited to announce that FluidRay RT 1.0 will be released tomorrow. There are still 24 hours to take advantage of the Beta discount: FluidRay RT Store.
Version 1.0 includes a ton of improvements and bug fixed.
In the meanwhile, here is a new rendering.


FluidRay RT Realistic Water

FluidRay RT 0.9.9 Released

We just released FluidRay RT 0.9.9, you can get it in the download page.
This version adds a ton of new features, in particular:

  • Unbiased real-time volumetrics with multiple scattering
  • Real-time image post-processing, allowing to change rendering output on the fly without starting over the rendering. Same of the operations available: Tone mapping, Color scaling, Image compositing, Auto-saving
  • A bunch of importing bugs have been removed

We also added a couple of tutorials to illustrate the new features:

Volumetrics
FluidRay RT misc tutorials | Volumetrics | Real-Time
Post-Processing intro
FluidRay RT Post-Processing tutorials | Post-Processing intro | Real-Time

New tutorials on Light Channels and Instancer

We updated all the tutorials to reflect the changes in the recent releases. You can check them out in the help page.
In particular, we explain how to generate multiple light outputs and how to use the instancer node to create scenes with high complexity:

Light Channels
FluidRay RT misc tutorials | Light Channels | Real-Time
Instancer Node
FluidRay RT misc tutorials | Instancer Node | Real-Time

FluidRay RT 0.9.8 Released

We just released FluidRay RT 0.9.8. You can get it here

New features include:

  • Easier import of scenes from the File Menu (File->Import)
  • Many new import formats. The supported formats now include: Alias Wavefront (.obj), SketchUp (*.skp), Rhino OpenNurbs (*.3dm), Collada (*.dae), FBX (*.fbx) , 3DS (*.3ds, *.ase), DirectX (.X), Stanford PLY (*.ply). Note: SketchUp format is supported only in Windows for now.
  • Possibility to start FluidRay RT from command line(fluidraygui -i <file to import>)
  • New widget to set the sun direction in the Sun-Sky Environment
  • A lot of interface improvement and bug fixes

FluidRay RT 0.9.7 Released

We just released FluidRay RT 0.9.7. Here’s the feature list:

  • The selected material is now highlighted in the RenderView
  • Multiple light channels using Light Path Expressions and labels
  • Normal Mapping
  • New shading modes (Wireframe and Wireframe On Shaded)
  • Filter toggles in the Outliner
  • Possibility to duplicate nodes in the GraphView
  • Possibility to select the number of threads in the RenderView
  • Status bar in the RenderView
  • Improved UI with icons in the Outliner and GraphView
  • Alpha channel is now generated in the other shading modes

You can get it in the FluidRay RT download page

 

FluidRay RT 0.9.5 Released

Just released FluidRay RT 0.9.5. This new version includes:

  • Much improved PathTraceIntegrator, providing a much better sampling of thin glass materials
  • Improved sampling for environment illumination in interior renderings
  • General speed improvements
  • Solved compatibility problems with Windows Vista
  • Bug fixes

As usual, you can download it for free here

FluidRay RT 0.9.3 Released | Real-time material preview | Better UI

FluidRay RT 0.9.3 is available for download.

This new version brings a lot of improvements in user interface interactivity and ease of use:

  • New browser view with real-time material and texture preview
  • Much improved attribute editor, more compact and with a new color picker
  • Autofocus in the graph view when selecting elements in the scene
  • Search filter in the Outliner and Browser

New FluidRay RT 0.9.3 UI

FluidRay RT 0.9.2 Released | Sharper Filering | Better interior renderings

Hi Everybody,

We just released FluidRay RT 0.9.2. This new version includes:

  • Much improved bidirectional integrator, now it’s the default when
    creating a new integrator renderer. Thanks to the bidirectional
    integrator, interior renderings converge much faster.
  • Improved filtering (added the sharpness parameter to the Mitchell filter)
  • General improvements in interactivity
  • Snap when making new connection
  • New interior sample scene

As usual, you can find it in the download page

FluidRay RT 0.9.2 Released | Sharper Filering | Better interior renderings

Hi Everybody,

We just released FluidRay RT 0.9.2. This new version includes:

  • Much improved bidirectional integrator, now it’s the default when
    creating a new integrator renderer. Thanks to the bidirectional
    integrator, interior renderings converge much faster.
  • Improved filtering (added the sharpness parameter to the Mitchell filter)
  • General improvements in interactivity
  • Snap when making new connection
  • New interior sample scene

As usual, you can find it in the download page

FluidRay RT 0.9.1 Released – Less Noise – Better Bidirectional Path Tracing

We are glad to announce the release of FluidRay RT 0.9.1! This release brings a lot of improvements in noise reduction and real-time performance:
– The Bidirectional Path Tracer is now very usable and provides much faster convergence, especially in interior renderings.
– The Path Tracer now produces much less noise
– Fixed a bug in Area lights, causing a lot of noise as well
– Fixed fireflies when using the Sun-Sky environment
You can download this version here.